Two for up/down, two for left/right and four for the diagonals. Next to the main map is a D-Pad custom control that displays eight arrows. The central element of the game is a map view that displays your character in the centre. I’d also like to thank Miguel Escobar for helping to configure the M code that handles importing and transforming CSV files of variable widths. Margarida is the genius behind the Play Axis custom control and it YYYYYY, and I’m looking forward to seeing the D-Pad custom control turning up in the app store. I’d especially like to shout out to Margarida Prozil an enormous thanks for building the D-Pad custom control used in the game to control navigation. Once again I’d like to give a big shout out to the team over at PowerBI.Tips for providing the graphics for the backgrounds. More about the editable maps later in the blog. The data files used to generate maps for the game are stored in the \maps subfolder as CSV files which allows you to customise the game by merely editing the CSV files. Hopefully, this helps highlight how truly versatile DAX can be.īefore I get into the detail of the blog, here are helpful links to :Ī key feature of the game is the ability to create and edit maps easily yourself. So for the latest addition to my series of DAX based games, I thought I would have a crack at building a game in Power BI that allowed the user to appear to control a character through a maze to find an object. In my younger days, I enjoyed playing computer games and in particular, maze-based games.
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